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Question to Malady's dialog before she chooses your items

  • September 6, 2018

    Witch Malady's dialog is long and dull. Items can only be
    purchased one, and can only be cooked one by one. Cooking one item means
    going through 5 or 6 dialogue boxes (and choosing an option in each, so
    that you can't even spam the NPC Chat key). And you need to cook up a
    dozen intermediate items before you can produce a single Stew, which is
    Maplestory 2 items pretty much the only among Malady's concoctions that is still helpful.



    The process is long and it is painful and it gives an advantage to
    people that would like to break the rules and macro the procedure in
    their keyboards or controllers.



    I feel that collecting the required materials is already tedious enough,
    so the crafting process can be streamlined without creating the whole
    event a "freebie."



    The simplest fix is to add a "how many do you want to buy/make?"
    Question to Malady's dialog before she chooses your items and provides
    you your benefit and exp. She'll have to check that you have sufficient
    materials, and that you have enough space in your inventory for the
    rewards, until she performs the trade.



    The cooler fix would be to change Malady to utilize the crafting system,
    very similar to Beefy's Kitchen. Give her a Sack (store NPC for
    purchasing things with Dark Tokens) along with a Cauldron (crafting NPC
    for cooking items based on her own recipes), and the built-in
    functionality of these kinds of NPCs will care for the amount issue. The
    only tricky bit is that some of her items could be crafted two distinct
    manners. I'm not certain whether the crafting system can handle two
    recipes that yield the exact same item. Additionally, using this system
    will not give exp (but may provide Diligence exp).Reboot Update Preview



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