In
spite of all of the upgrades, slipping back into the same old regime of
milling resources and sprinting to the nearest bank to market them is
seamless.
My experience of Runescape at 2006 was predominantly this:
RuneScape gold
grind for hours, purchase some shiny new equipment, smash keyboard upon
realising my battle level wasn't high enough to equip it, grind combat
levels, equip gear, get murdered in the Wilderness, lose shiny new
equipment, repeat. Every few months I'd decide it was time to initiate a
new account, inspired by a few expert build I had seen or a
inexplicable desire to live an easy life and become some sort of fabled
hermit. Frankly, 12-year-old me thought that would be an enjoyable thing
to do.
Initially you might sulk and long to get your dog that
was, but soon enough you begin to notice the new dog is gorgeous when
compared with its haggard predecessor. It will all kinds of new tricks,
it has charm and character, heaps of endgame content and does not have
to be fed or walked often.
Where Runescape utilized to involve
offering up one's hands , or even days, of grinding to get piecemeal
progress, today it hands out flat raises with a regularity that is hard
to stomach if you can remember sinking 20 hours of continuous play into
acquiring just half of the XP you want to level up.
Out of blind
custom, I invest my initial hours mining ore, killing cows, burying
bones, chopping wood and lighting fires. Happy with my advancement, I
place an additional eight hours into fostering my abilities. At this
point my general belief is that Runescape has only gotten prettier and
easier, which would not be enough to haul me back to its F2P clutches.
What
did manage that (I begrudgingly admit) was the number and caliber of
quests to be performed in RuneScape. They also come in all sizes and
shapes, from shearing sheep and running errands to slaying
buy OSRS gold dragons or mounting your own prison escape.
Runescape's
tone is joyously mild, and with fewer degree cap hurdles to jump over
you are free to adopt and explore it without submitting to the grind.
That is great, because Runescape's quests have never really required one
to use skills aside from combat, and have usually incorporated puzzles
or interactive elements that have more in common with old school
point-and-click experience games than dream questing.
Areas that used to be vacant are brimming with NPCs, quests and tales
wiki RuneScape.
Each inch of the world has been filled in, or sometimes expanded, in
order to incorporate all the characters, enemies and also attributes
that Jagex have been busy stuffing into the game for the last decade.
The fact that Runescape is an online game is now a bonus as opposed to
its main draw. Jagex could take their game entirely offline and it might
still be worth playingwith.